

Rather than feeling that you are ‘taming ‘ a car as you grow used to it. Every car in the game handles in a manner giving complete control. Cars in the game also overlook realism in favour of over-the-top powerslides and crashes. All gameplay will take place behind the wheel of over 100 different cars, so there is plenty of variety in this sense.

It is very possible that the game could experience a downloadable content pack in the future, incorporating more single-player and multiplayer features.ĭriver: San Francisco never attempts to pitch itself as being remotely realistic, and this counts in its favor when gameplay is considered. It is hardly surprising due to the recent down-sizing of story content in games, but it is saddening due to the sheer quality of the world that the game basks in. If you were to cut through the game as quickly as possible, I would estimate a story-length of eight to ten hours, if not less.
Driver san francisco ps3 map driver#
While Saints Row chooses to make you fill a meter, Driver instead opts to allow you to complete x number of missions before progressing onto the next mission. The game uses a similar system to the Saints Row titles, by forcing you to play some side-missions in order to unlock the main missions. Consisting of eight chapters, the length of each chapter is variable depending on how many side missions you choose to complete. The main issue I had with the game’s story stemmed from its length. In fact, the fact it manages to blend all the different concepts into the one package makes it very difficult to fault the story. Owing to how it was executed it felt like part of a horror film, but this does not hamper the game. In particular, part of Chapter 4, where Jericho makes frequent appearances, stood out for me. The story remembers not to take itself too seriously, and also remembers to have fun with itself. While it may not work with every game, it works magnificently with Driver: San Francisco, as well as its completely fantastical story. The ‘Shift’ mechanic introduces a new layer of gameplay to the arcade genre, which is always encouraging. Initially I had given up hope on a story, though as I traveled through the game I began to see that the concept was brilliantly realized. These contacts have manifested themselves into a highly-organized group, responsible for helping Charles Jericho fulfill any and all of his goals, regardless of how questionable or illicit they may be. Predictably, Jericho has broken out of his imprisonment and has his army of underworld contacts to help with his plan. The game jumps six months after the events of Driv3r, with Charles Jericho en route to his court sentencing. The game’s story follows John Tanner, who returns from Driver, Driver 2: The Wheelman is Back, and Driv3r. This feature then returned in Driver: Parallel Lines, though was not taken as negatively.ĭriver: San Francisco is not a game that relies on its story far from it, in fact. Released in 2003, the game was panned by many critics and fans of the series, who saw the addition of gunplay as being wholly unnecessary. With the release of a new game, Reflections will be hoping to avoid another Driv3r. Now, it is making its return on Xbox 360, PlayStation 3, and the PC, with a return to San Francisco.
Driver san francisco ps3 map psp#
After the PSP title Driver ’76, the franchise disappeared for a number of years.

Since then, the franchise has moved across the PlayStation 2 and PlayStation Portable, as well as the Xbox and PC. Driver: San Francisco is the latest iteration of the arcade driving series, first appearing on Sony’s PlayStation console in the 1990s.
